When video games were first sold, they were just that, games. In modern times, they are sophisticated and so real to life with visuals and graphics I fear it is affecting our youth in several unimaginable ways. Family time has all but disappeared. We have accomplished a newer, faster way to make friends with common interests without ever having to leave home. It may be too mature and complex for younger people to understand, therefore leaving a large gap between two generations that are back to back. Video games have taken over a way of life and we must stop the effects it has had on our youths and our society before it is too late
I remember the day I bought the video game system for my son. I thought it was a harmless toy. He was given the game system as a Christmas present with all the accessories he needs to play with a friend or even me. My son and I used to do many things and I just considered this purchase another activity we could share. I now know, this was like introducing a drug addict to his drug of choice. I remember his ear-to-ear grin and his excitement while opening this. It was an emotional and physical stimulation so strong, he could not contain himself. It caused him to jump up and yell, “I finally got one! I love you, Pops!” This is the day I have come to rue. In purchasing this present, I have lost my son to a whole different community and struggle with the loss of my son as an individual and see him as one of “them”. The best day in my son’s life has become the day I cringe to recall. It is an everyday reality for me.
After a long, hard day at work, I climb the stairs to my apartment. Before I approach the door, I can already hear exasperated voices and the hum of the video game system. I also hear the voices of those who used to be strangers, but now inhabit my home more frequently than I do. I am talking about the other online gamers coming through my television speakers via the video game. I open the door and am not surprised to see my son in a chair right in front of the television, both hands holding the video game controller, Bluetooth in ear and eyes focused on the screen. I have become accustomed to this picture. My son would be crowned the #1 Video Game Extraordinaire Player of the Century, if there were such a title. He plays his video games around the clock. Often, my friends and family complain about his obsession when they come to visit. He has friends from all over the world that he competes with online at different times of the day and night. He talks with them and about them as though he has known them all his life. The main difference is he uses their online monikers in place of names.
Video games have started to dull his outlook on life. I notice this more and more as he continues to play with more fervor. First of all, people who play consider this a part of their social lives and honestly believe they are gaining useful experience in life, through a video game. They do not read for pleasure, they read when it is necessary to research online how to beat a specific part of their game and advance to the next level. My son hates to read, not only because there are words involved in that activity, but also because it is now impossible for him to visualize the world presented within a book. It is also impossible for him to focus on a book because of the short attention span he has developed playing games, and reading books just takes too much time for him. Video games present constant action and a shift in theme every three seconds. While I am sure his hand to eye coordination is far superior to mine, it leaves no mental work to do, it is all action – reaction based activity. Because there is no long term cause and effect in any decision making that is done, it leads to the simplest question taking forever to answer, if any answer is given at all. This may even lead to a slower learning process, which could explain my son’s inability to remember to do everyday
addiction is like that of an aggressive plague; among a population such as that of modern-day teenagers, one may find it extremely easy to become infected with obsession towards cell phones, computers, or social networking systems. However, I feel as though the root of this problem lays on a much deeper level than simple addiction to video gaming. I understand the feelings of failure you experienced in the years before beating Billy Mitchell’s Donkey Kong high score. In the elementary years of my…
How are children and teenagers influenced by games such as Grand Theft Auto or Call of Duty? This essay will look at how many children are influenced into acting like gang members, alien soldiers and zombies, resorting to violence because of the video games that they have now grown used to playing. This has now become a problem as the children and teenagers are now beginning to replicate the actions of their game avatars. It can be argued that some gaming designers should be more careful in thinking…
In the past ten years the video game industry has really taken off and is a big deal today. So much of a big deal that the Video Game industry has surpassed the movie industry. The one-day record holder for a movie premiere is Spiderman 3, which brought in $59 million in ticket sales on its opening day. Spring's opening blockbuster brought in $500 million in sales. It was the biggest entertainment opening ever. But it wasn't a movie…Grand Theft Auto IV, a video game, recorded sales of $310 million……
to a modern life society. are related to a moder day society in a way or another. They try to make it easy on the reader to comprehend. However, Suzann Collins remarkably points so many things out in The Hunger Games and Catching Fire that are hard to ignore; such as, the Capitol’s obsession and how we are similar to them in real life. She reminds us of what the world is coming to. She also brings us back to how in danger the futures of our kids are going to be. Speaking of the future and the real…
English 1120 10 March 2006 Video Games vs. Children The promotion of violence by today’s media, especially video games, has caused violence and aggression in reality to become a major concern. As gaming graphics and special effects are becoming more realistic, this portrayal of violence is one of the many important concerns in society. These days, a person can pick up a controller, move a joystick around, press a few buttons, and totally devastate an entire city. The recent uproar about this…
Title: A Syringe Full of Video Games (…helps the social skills go down) “How did it get so late so soon? Its night before its afternoon. December is here before its June. My goodness how the time has flewn. How did it get so late so soon?” –Dr. Seuss Video Games ensnare the escapists, the lonely, and the introverted like a cult, which in turn becomes the scapegoat to society’s problems and ruining the family unit. I agree that several years ago the video game industry began designing…
Consumer Behavior Consumer dependency on technology has increased tremendously with improved connectivity and more powerful devices, naturally causing ownership and usage to skyrocket. There are many factors influencing consumer behavior with the use of technology, such as speed, convenience, reliability and longevity. Speed - Behaviors of a consumer is impacted by speed because of quick and efficient service the device in use provides, not having to wait in store lines at counters and actually…
likelihood that an overexposed child will commit violence or if the severity of the violence is increased when it is committed. Every child learns and interprets things differently, this includes what they see on television, movies and video games. Most children partake in observational learning, which is when a child learns by imitating what they see. Observational learning is sometimes also referred to as modeling, shaping, and vicarious reinforcement. While it can take place at any point…
agreement with his point that the educational system is by and large failing to cultivate strong literacy skills in boys and that this is in fact the more the cause than the effect of widely noted boys' issues such as social delinquency and obsession with video games. The second will identify three macro-level sociological factors that need to be taken into account in order to gain a clear picture of the situation. Firstly, ideological misandry may play a stronger role than acknowledged by Whitmore…
Module 3 Essay: Television Student: Valentin Kashtelyan DAR 103 I this essay I will describe my personal experience in relation to abstinence from TV, video games, or popular Internet programs. In last months, I am watching TV very rare, the same applying to computer games. Still, I am watching regularly films on computer, or popular Internet programs. Therefore, I am describing my experience, starting from Monday 9.15.14 to Wednesday 9.17.14. Overall, all week I am very busy preparing…