According to Kiili (2005) digital games satisfy the basic requirements of a learning environment and provide engaging learning experiences for students. There are four kinds of learning outcomes, cognitive learning outcomes, that games could have. These are divided into motor skills, active learning outcomes, affective learning outcomes, knowledge and cognitive skills, and communicative learning outcomes (Wouters, van der Spek & Oostendorp, 2009). Does Digital Games- Based Learning provide more Engagement…
Words 2090 - Pages 9