As questionable as it may seem, virtual reality actually has numerous positive neurological effects, which is why it is viable to use in schools and companies. The world of virtual reality is growing, and technologists are discovering more ways to make users’ experiences more immersive. Current virtual reality technology uses the senses of sight, hearing, and touch to an extent, and possibly in the future, scent and taste will be implemented. The Japanese company, Vaqso, is working on a device which is attachable to the Oculus Rift. This device will allow users to smell scents that correlate to their experiences (Cakebread). Studies also show that all five senses, mostly smell, are connected to memory. When scents are smelled, they trigger Since smell and memory are related, the invention made by Vaqso can have other uses besides matching smells to actions in games such as helping those with memory loss by having them smell scents that might have been familiar to them in the past. The senses of sight and hearing also have a large impact on retention as well. Because of how the brain functions, anything picked up by the senses is stored in sensory memory for a short amount of time, then only some of that information is transferred to working memory, where information is processed. Lastly, if the information gathered is determined to be interesting, it will be stored in long term memory. This is justified in that people only retain 10% to 30% of the information they read. When virtual reality exposes users to an immersive experience, it sends both visual and auditory signals to the brain, which means that the chance of having the information stored in long term memory is increased (“How Can Virtual Reality”). If virtual reality was implemented in schools and companies, students and workers will be able to retain more information due to the memorable experiences that virtual reality brings to the A majority of areas of study in the medical field can be very risky, specifically in surgery. It is very pressuring for a surgeon with little experience performing their first operation on a living human being knowing that one little mistake can cost a life. Fortunately, virtual reality can be utilized in this situation for training future doctors without the risk of harming lives. Fundamental VR created a device shaped like a stylus, which acts as a syringe in a medical training program. Built-in technology also simulates the resistance of injecting a needle into a person’s knee (Best). This creates a more authentic experience because the trainee can feel what would be a knee instead of injecting air. In a London hospital, Professor Shafi Ahmed removed a bowel tumor with the help of doctors in Mumbai and Atlanta through a pair of virtual reality glasses. Some features allowed the doctors to bring up the patient’s record through pop up screens that could float in midair (“Can Virtual Reality”). This also indicates that virtual reality is also a form of social media because people around the world can come together and share their thoughts and advice. Aside from using virtual reality as a way to train and make performing surgery more efficient, it is being used in the form of rehabilitation. In an interview with Todd Richmond, the Director of the Mixed Reality Lab at USC, he is asked
CENTURY VIDEOGAME PLAGUE “The original field of aesthetics is not art but reality – corporeal, material nature. Aesthetics is born as a discourse of the body. It is a form of cognition, achieved through taste, touch, hearing, seeing, smell – the whole corporeal sensorium” (Buck-Morss 6). In the 21st century, the development and proliferation of video games has shown the world how pixelated, simulative art can be made into a reality, a phantasmagoria of sorts, by invoking reactions from all the senses…
minimal research out there suggests that Virtual Reality can be a beneficial tool to help with many aspects in the health world (9,11,3,8,7). Virtual Reality though, is a broad term for many types of systems. The research reviewed in this analysis was inconsistent on the types of Virtual Reality used. Some of the studies, such as Hoffman et al. (2011), Plante et al. (2003), and Demeter et al. (2014) used a head mounted device to immerse the subject into the virtual world (6,10,5). Hoffman et al. (2011)…
Mollie Norton Mrs. Moody English 102-44 26 April 2012 Virtual Reality Most girls have had at least one boyfriend that would rather play his video games than answer her phone calls. Lucky for those boys, researchers are finding several advantages to the virtual world. The idea is becoming more attractive to more universities and to the workplace. Although this is becoming more accepted and widespread, there are also cons to living in a virtual world. Games like these affect the mind in more ways than…
Reality. What is it? Today there is an immense pressure and demand for newer, faster, better, and smarter technologies. With fortunes to be made, and a seemingly unlimited demand, technologies such as video games, cell phones, IPods, the Internet, artificial intelligences and virtual ‘realities’ to name a few are developing at an exponential rate. In Nicholas Carr’s 2008 article “Is Google making us stupid” he analyzes both past and present how we as humans tend to adapt and acquire the qualities…
ABSTRACT Augmented reality (AR) has been defined by Barfield and Caudell (2001) as a system in which “a participant wears a see-through display (or views video of the real world with an opaque HMD) that allows graphics or text to be projected in the real world.” Other modalities can be included in AR and information can be subtracted from the real world using augmentation. AR is a computer generated, interactive, three-dimensional environment in which a person is immersed. AR is a…
Advantage of Oculus Rift -Being in the Virtual Reality(VR) -Uses of organic light-emitting diode(OLED) -Head tracking -Stereoscopic 3D -Entertainments Disadvantage of Oculus Rift -Low resolution -Not glasses friendly yet -Heavy weight design -Motion sickness -OLED Comparison of the earlier version product Usability Technical feature 8 9 10 11 4 Recommendation 12 5 Conclusion Reference 13 14 Introduction/ History The Oculus Rift is a virtual reality head-mounted display developed by Oculus…
Virtual reality news, breakthroughs and hardware devices Virtual Reality also known as VR is commonly used by the media to describe the make-believe worlds which only exist in on our heads and in computers. However, another definition for VR is a computer-generated digital environment that can act as though the environment is in the real world. VR design is more interested about the communication of how virtual reality works and the relationship between user and content as users are more interested…
To Plug in or Not to Plug in Do personal technologies like phones, iPods, and computers connect or disconnect us? The opinions vary from person to person and generation to generation. Two opinions that we’ll look at specifically are from Andrew Sullivan, a blogger and columnist for the Sunday Times of London, and Anna Akbari, a professor at New York University. When looked at briefly, Sullivan and Akbari’s views seem to be like the opposite sides of the same coin. Sullivan argues from…
Cyber psychology and the shifting persona of the cyber citizen: Who is the self in the virtual world? The Internet has grown faster and has become more invasive and integrated into our lives than most people could have ever imagined. Since the year 2000, Internet usage has increased by 566%. [1] Current statistics estimate that 63.2% of Western Europeans are digitally active on a regular basis. When broken down generationally, 93% of teenagers are active. [2] From this and the constant progression…
Paper I: Introduction: V-Gym is a combination between health services and virtual reality activities. V-Gym relies on the internet and a new invention called “Oculus Rift” that will change my targeted clients dream into reality by bringing famous sports clubs and Gym into their homes and carry their health concerns on our shoulders. This paper discuss a detailed evaluation of factors external and internal that can have an effect over V-Gym's business. In perspective of this evaluation, the management…