It’s our right, and our freedom, and we want it now! In the spring of 2014, after brokering with the CLC (NCAA’s licensing arm), Real Sports Game Tech (RSG) developed and published the first interactive college lacrosse videogame, titled “NCAA Lacrosse 2014.” After its release, however Rutgers varsity student athlete, Charles Smith, noticed there was an avatar that resembled him. From Smith’s team issued number down to his exact red and black wristband and exact height and weight, RSG copied a…
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