ENC1101
September 10, 2013 Virtual Crime I believe the author is against someone being punished in the real world for a virtual crime. He states that no one should be penalized for the difference of the conflict about real and virtual law conflicts. Personally I play video games often and I consider it a virtual world, as do most people that engage in video games. I feel like people expect to do things unlike you would do in real life because when logged onto a game you are logging into your pretend, virtual life. If you want to make “stealing” actually a crime online then, like the author states about beating, you have to make everything an actually crime.
In the beginning of the article the author is talking about how the Supreme Court convicted a gamer for stealing two items that doesn’t exist in the real world, but in a massively multiplayer online [MMO] video game called RuneScape. The Supreme Court stated that the time the 13-year-old victim spent in the game trying to earn the objects gave them value. I do not agree with this because if something doesn’t exist than how can it have a value. I could understand if the victim actually spent money in game on the items. The game encouraged players to spend real money for in-game currency. It is used to build highly desirable objects, but in doing so you take the risk of someone coming along and destroying everything you’ve worked so hard on. But it was a personal choce to spend his money on a video game. When I play games I don’t expect to get an actually currency for my time spent playing, when playing a game you expect to get awarded by experience, giving your player the opportunity to level up.
How a case like this would even make it to the Supreme Court bewilders me. It just a video game and it shouldn’t have gone any further than being dealt with in the game. The author states “this ruling makes no sense to me. It places too much value on the time people spend playing video games. Video games are not work or investments for which people should be compensated; they are escapism” (Weiss 727). I completely agree with him about how he used video games to escape into a whole different life because I too use games for escaping into my own world. When you play video games it gives you the opportunity to be who you want to be and do whatever you want to do, mostly things that you are unable to do in the real world. Alex Weiss later says how he played an MMO called EVE and he would mess with people, making fake investments, engaging in corporation thievery, and even having and extended e-relationship with someone who thought he was a girl. He would join a corporation and scam them into thinking there was an antagonistic group trying to destroy them. He even hired decoys to ruin things for the corporation. Then he’d accept the bribe money and block the player. He was just conning people into giving him their in-game money. But those are examples of
Elizabeth Shreve September 20, 2015 Eng 111 4-5:15 Professor Roof Paper 1 Prosecution in the Virtual World Many online gamers will pay for virtual items with real money. Some people want laws in effect for the real world to protect their rights to their belongings. Theft in the virtual world occurs quite often. In an article titled, “Should Gamers be Prosecuted for Virtual Stealing?” the author Alex Weiss calls out a young teenage boy who is being prosecuted for stealing in a video game.…
Mollie Norton Mrs. Moody English 102-44 26 April 2012 Virtual Reality Most girls have had at least one boyfriend that would rather play his video games than answer her phone calls. Lucky for those boys, researchers are finding several advantages to the virtual world. The idea is becoming more attractive to more universities and to the workplace. Although this is becoming more accepted and widespread, there are also cons to living in a virtual world. Games like these affect the mind in more ways than…
Violence and Video Games Trina Heyrman Eng/225 April Rivers June 14, 2014 Violence and Video Games When discussing all of the violent crimes that have happened in the United States over the past few years, there are several topics that keep getting thrown into the ring of discussion. One of the main topics, is the idea that playing violent video games will lead to children and adults being violent themselves, and make them more likely to commit acts of violence against themselves and others…
The Anthropology of Virtual Worlds 4 October 2012 Virtual Worlds People have been trying to define the meaning of virtual worlds for years. The definition of a virtual world, as defined by the “Journal of Virtual Worlds”, is a “computer-based simulated environment where users interact with other users through graphic or textual representations of themselves utilizing textual chat, voice, video or other forms of communication.” I agree with this definition of virtual worlds because it sums up…
intent) and forethought (planning). These cases are usually considered among the most heinous crimes and as such, the most severe punishments are usually reserved for these convictions, including life in prison or the death penalty” (HG.org, 2015). Second degree murder is similar to first degree murder in some ways but differs as well. Second degree murder is when a person doesn’t have to time to plan the crime.” Some states also apply the label of second degree murder to situations in which someone's…
Now, the computer was a well-equipped invention that made life some much better to retain important information and in this time period the computer is being used as a well-equipped weapon of destruction. Cyber-crimes have affected the rich, it has affected the poor and cyber-crime has placed the government and law officials on a high alert. Cyber criminals are masterminds because they are able to click a key that could place them in the millionaire range or they could pick their victim just…
Code/Online Translator Student Code of Conduct Students in a "virtual building" need to follow certain rules. As a Georgia Virtual School student, you must conduct yourself with the highest standards of honesty. Any attempt to cheat, plagiarize, falsify information, or receive credit for work you did not do will be considered dishonest behavior and will be dealt with accordingly by the instructor, facilitator, and the Georgia Virtual School Program administration. Unless your teacher expressly…
Essay 4: Hell on Earth Synthesizing to Respond In an article titled “Hell on Earth” by Ross Andersen, Andersen talks about different ethical and moral consequences to the use of technology to extend or create a virtual Hell for prisoners and other violent criminals. Andersen conducted an interview with Rebecca Roache, a philosopher at the University of Oxford, in which he asked her specific questions about the use of these technologies. The article allows readers to realize that although these technologies…
Elements of a Crime Actus Reus The Actus Reus of a crime is the physical element, or act. The actions of the crime to must be voluntary in that they are controlled by the defendant. Hill and Baxter - The driver of a car would not be driving voluntarily. These included being hit on the head with a stone and being stung by a swarm of bees. Such actions would not amount to actus reus and therefore the defendant could not be guilty. Mens Rea The Mens Rea of a crime is the mental element, this…
define hacktivism, determine whether hacktivism is a crime and also define CULT OF THE DEAD COW. Hacktivism According to Hampson (2012) research “Hacktivism: A New Breed of Protest in A Networked World”, the term hacktivism is define as the nonviolent use for political ends of illegal or legally ambiguous digital tools like web site defacements, information theft, web site parodies, DoS (Disk operating System) attacks, virtual sit ins, and virtual sabotage. Capitalizing on the power and pervasiveness…