Entertainment in present day mainly corresponds with television, from reality shows, cartoons, movies, and series, however are they appropriate?. Television is violent and disturbing because of graphic scenes, profanity, and sexuality. the following paragraphs will explain these traits in more detail.
Firstly, some of peoples favorite movies are based off of graphic scenes throughout an entire film, harmless it appears, however recent scientific studies show how violent scenes effects behavior in today's youth. the experiment placed two separate groups of kids in separate rooms. Group A watched a kid pulverizing a doll, and group B watched the same kid having playful interactions with the doll. The conclusion was the groups reflected exactly what was demonstrated in the film. For the youth, violent scenes are transmitted out to society, a reflection of what occurs on t.v. Therefore graphic scenes demonstrate negative effects
Secondly, when one is angry or frustrated, they tend to curse unconsciously, but why do they do this? It is because society deems it necessary. For example, if little Johnny is home watching t.v and eating a bag of potato chips he is also watching t.v shows demonstrating anger and profanity. Now, little Johnny does not know profanity is inappropriate, because evidently, it is casually said on t.v. Now, as he watches more and more he starts to use profanity regularly, whereas, in his undeveloped mind it is how society functions. This indeed, could potentially provide adversity in school, relationships, and jobs, thereby cursing his future. All because... of ''Harmless'' entertainment.
And lastly, sexuality. Although sexual intercourse is enjoyable to some, it is not enjoyable to watch two people engage in it and It is disgusting and vile. The same rule applies to t.v. it is an uncomfortable feeling to watch sexual intercourse on t.v. and would not be appropriate if one were to have relatives and friends over while back-round sexual intercourse is displayed, Especially for youth.
As I sit in front of my computer monitor, I can hear my moms constantly bickering voices in the back of my head. I know I should be doing something productive such as homework or practicing my violin- but, I am lazy. I prefer to watch mindless T.V episodes of the Bachelor or playing the mind numbing games in the online Neopets world. The entertainment business has spread all over the human race like a parasite, chewing away at people’s lives and time. I agree with Neal Gabler when he wrote that…
America is bound to become influenced by all of the things the media portrays, internet, television, etc. The media affects youth so much in many types of ways such as a young woman’s confidence she may dress a certain way because of what she sees on T.V. As technology progress so does the influence that it has on teens. A boy with a video game becomes overwhelmed by the violence that game portrays. There are many ways that the media affects the lives of teens, these include the impact that it makes…
and what a child sees as important…” (2011/04 Child Aggressive and Violent Movies: Is there a connection?) A lot of the messages related to violence and sexuality can negatively impact a child. Violence is literally everywhere in the media. It’s in video games, movies, books, music video, cartoons, the nightly news, on the web, and even in commercials. Past research estimates that about 90% of movies, 68% of video games, 60% of T.V shows, and 15% of music videos include some depictions of violence…
of showing that you are not happy with the way you are being treated either by your government officials or because of your ethnicity. For year we have seen throughout the world different types of protest some peaceful and some that have turned violent. I just can’t seem to understand why when you are protesting or better yet rioting, which seems to be in my culture the new why of showing that you are not in agreement with decisions or action of others not in the African- American community. In…
by balancing calories, encouraging healthier choices and eating habits, keeping the kids more active, and reducing T.V. and video gaming time. (CDC, 2011) Video games and aggression (violence) have been connected in the media since the 1990’s. (Layton, 2008) An estimated 97 percent of American’s young people are playing video games, with many of the most popular games featuring violent content. (Layton, 2008)The average youth player plays at least 13.2 hours per week of games. (Layton, 2008)According…
A Sample Analysis of Written Discourse —through the analysis of larger patterns and cohesive ties For discourse analysis, we usually analyze two main categories of discourse, the spoken discourse and written discourse. When we analyze a piece of spoken discourse, we will exam the identify of the speaker, the purpose of the utterance, the perlocutionary effect of the utterance, and the context of the utterance. Elements like intonation, tone, and genre of the utterance also are included in the analysis…
away the video game from him because of the violent nature. His father locked up the game in his lockbox next to his 9mm handgun. Daniel Petric is the first of many homicides in which video games was blamed as the culprit. With these tragedies many parents blame video games when in fact the games are not the ones to blame. Every year video games are made and released. Their target audience varies from young youth to those over the age of 18. The violent video games are usually the most talked about…
Violence in Children from Violent Media, Who Truly is at Fault? Marilyn A. Fernandez Ashford University Violence in Children from Violent Media, Who Truly is at Fault? We are all well aware that violence is not something we really should be exposing to our children, especially at a young age. Even though it is something that most parents are well aware of, many seem to overlook this when a violent incident happens. We all know of the parents concern for this, because it is constantly…
The Lost cast does have a wide range of people and cultures, but not as many as you would expect. In the graph below you can see the racial statistic of the main cast on the show. Figure 1. Race Statistic in Cast of T.V. Show Lost As you can see, two-thirds of the cast is white. This doesn’t necessarily mean they are all American though, which they aren’t. There are two cast members from Britain and one from Australia, but even after considering country of origin…
and she cannot say for certain that video games are even a part of the increase in recent violence. Studies have shown that playing a violent video game as shortly as fifteen minutes can affect the judgment of one by stirring up hostile and mildly aggressive urges (Benedict). This being said there is no strong empirical evidence that a person that plays violent video games will actually be more likely to become a serial killer, rob a bank or sexually assault someone. Darcia Narvaez, Ph.D. in Moral…