which became a national sport of South Korea due to a complex confluence of interest in procedural literacy, cultural protection against Japanese entertainment, broadband saturation, public play in cafes, new advertising models, and a millennial search for an international identity (Jin 2010). Those that are most interesting in relation to notions of generative or imaginative play, though, arose through interactions between two groups of people: 1) developers willing to open up the tools necessary…
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