Full dive VR system Essay

Submitted By Jake-Blackburn
Words: 1472
Pages: 6

Full dive VR system (VRMMORPG) - Project: Theis VR
Virtual, reality, massively, multiplayer, online, role, playing, game.
What is its purpose? What will it do to your body and brain? How will it connect to brain internet or WIFI?
Its purpose is to make a virtual reality for simulation, gaming experience, and advance technology.
It will make your body go into sleep paralysis, and brain and 5 senses to control and connect to the VRS.
It may connect using FUS (focused ultra-sounds) to areas of the brain, or have links to areas of the 5 senses, and the VRS will connect to internet or wireless router, or places with WIFI.

EEG(electroencephalography – measuring brain’s activity)
EMG(electromyography – measuring muscles activity)
FUS (focused ultra-sounds)
HMDs (head-mounted displays)
The problem is that computer and human representations of image are different and it has a lot of information, Instead of stopping the real body from moving and using FUS to do this would it not be possible to create a system which would intercept the neuro-signals for moving in-game as if were a second body which would give the user the freedom to move the character separately from the real body.
Dream theory.
About the brain:
Middle Brain Adds Emotions.
Lower Brain Causes REM sleep.
Higher Brain Makes Sense of it All.
Cranial surgery.

NerveGear from SAO (anime series)
Appearance: The NerveGear is a streamlined helmet coated in dark blue. At the back, it has a wire of the same colour stretched out of a long pad. It also has a battery and internal memory to store data from the games. 30% of the NerveGear's weight is from its internal battery
Transceivers: The NerveGear's high density microwave transceivers can determine what the user's face looks like. The transceivers not only block every transmission from the brain to the body, but also from the body to the brain, thus, while using it, the player is completely insensate to the physical world. While details are never specified, the powerful electromagnet is able to destroy a person's brain, and SAO's operating system has been programmed to do so if the player's hit points are reduced to zero. Despite the exact method that kills a player being disclosed in the story, some of the signs left behind in the brain are cerebral haemorrhaging, and arterial occlusion. The NerveGear is equipped with a new generation diamond semiconductor central processor.
Usage: To use the NerveGear, the player wears the game console over the head. Then it is recommended for the player to find a comfortable position to station the body, commonly being a bed. Afterwards, the game will load by the initiation words «Link Start».
AmuSphere from sao second generation
Appearance: The AmuSphere is a helmet that consists of two metal overlapping rings.
Safety Measures: The system has been modified to make it safer than its predecessor by changing the microwave transmitter to a low frequency one and the incorporation of various sensors that continually monitor blood pressure and brain waves. If the person's condition becomes abnormal, a safety logout is provoked. This, by default, includes an option that automatically logs out a person if the avatar begins to fall asleep. Unlike the NerveGear, the AmuSphere is not equipped with an internal battery.
In addition to other safety measures, the AmuSphere does not block out signals from the body to the extent of its predecessor, the NerveGear, so some players may rent a specialized room which blocks all external interference, designed to make the experience inside the virtual world all the more realistic.
Usage: As with the NerveGear, it is recommended for the player to get into a comfortable position before beginning to use the device. Once the player has the device worn over the head in a comfortable position, the console can be activated by saying «Link Start».
Imaginator: The Imaginator is a widely used software on the AmuSphere. The software generates a virtual space for diving