Fight Night Essay

Submitted By johnsilva1
Words: 604
Pages: 3

Fight Night

Fight Night Champion is a boxing video game developed by EA Canada and published by EA Sports. It is the fifth entry in theFight Night series and was released on March 1, 2011 for the PlayStation 3 and Xbox 360. The game takes a drastic turn from its predecessors, depicting a "grittier", "darker" setting with animations and player damage that "truly conveys the brutality of the sport of boxing."
The game was officially revealed on 7 July 2010 at an EA Sports studio showcase.[1] The game is the first EA Sports game to feature a full Hollywood-inspired story mode, called Champion Mode. The story follows the career of Andre Bishop, a talented boxer, who is forced to overcome great setbacks including a prison sentence and a corrupt fight promoter. Champion Mode is intended to further convey the brutality and hardship of the sport of boxing. An iOS version of the game was published by HB Studios.
It is the first and so far, only EA Sports game to receive an M rating from the Entertainment Software Rating Board in North America and an 18 rating from the British Board of Film Classification mainly due to its strong language. An iOS version of the game was released alongside the console versions.
The new direction of the gameplay was highly praised by critics, with the game being released to positive reviews.

Full-Spectrum Punch Control [edit]
Fight Night Champion is a third-person fighter that introduces an all-new control scheme to the series: "Full-Spectrum Punch Control".[2] This method allows players to throw onscreen punches by merely flicking their game controller's right control stick (in addition to the previous default option of 'punching' by pressing a button on the controller). This extra option is intended to eliminate the more complicated controller manipulations that were necessary in the "Total Punch Control" system of previous editions of the Fight Night series.
Along with Full-Spectrum Punch Control, several modifications have been made to the secondary controller buttons that are used for uncommon and power punches. The "Haymaker modifier" of past editions has been replaced with a "power modifier". This modifier allows power punches to be thrown by holding a specific button while punching. The blocking and leaning system has also been modified; there are now single buttons dedicated to both blocking and leaning.
Presentation [edit]
There are three major