IAT 312 Assignment1 Unity Game Environment
Suyawen Hao 301187813
Mechanics
Monster Catcher is a simple 2D game for children. There are two main characters in the game. The first one is the red bus as the player, another one is the brown monster as the enemy dropping from the top of screen. The goal of the game is to catch the enemies. The way of catching is to collide with the enemies by controlling the bus. The enemies will disappear if the player collides with them successfully, otherwise, the enemies will fall off the screen.
Objects, behaviours and style
The bus is a keystroke-based movable character, controlled by left and right arrow keys.
It appears from the centre of the screen as first and then drops into the rugged terrain.
It can only be moved in the grey terrain, thus it’s not easy to catch monsters. Because the bus cannot be moved in the horizontal direction simply and quickly. There are two monsters falling down simultaneously. New monsters spawned every 5 seconds with a starting delay of 3 seconds.
The game is cartoon style since I designed it for children. To be specific, I used cute characters, colourful background and the bright music that most kids like.
Environment
The background of the game is a small town street, so that I chose the bus as the player running in the street. The task of the bus is to prevent the dirty monsters drop from the sky to the ground, so that it needs to crash monsters and kill them before they contact the ground. The player