Essay about Case Study Analysis for Hector Gaming Company
Words: 938
Pages: 4
Case Study for Hector Gaming Company Paula Gray Lemons California Southern University Course: Project Management/MGT 86529 Mentor: Dr. John Belt Date: May 27, 2013
Action Plan for Hector Gaming Company Summary of the Facts: Hector Gaming Company is an educational gaming company that specializes in educational games for young people. The company has experienced a significant growth rate the last two years of operations. In addition, their targeted market has been scooping up their product right out of production. Coupled with their success rate in their market niche, they were able to raise a large amount of capital through a stock transaction with an investment bank. Because of their growth and cash position, the top III. Create a Responsibility Matrix b. The third step of the plan is to create a responsibility Matrix for HGC, so that each party clearly understands what each one is responsible for accomplishing (Larson, & Gray, 2011). Deliverables | Design | Development | Documentation | Testing | Purchasing | Quality Assurance | Manufacturing | Software Design | 1 | 2 | | 2 | | 3 | 3 | Operating system documentation | 2 | 2 | 1 | | | | 3 | Prototypes | 5 | 1 | 4 | 3 | 3 | 3 | 4 | Integrated acceptance test | 5 | 2 | 2 | 1 | | 5 | 5 | 1 Responsible2 Support3 Consult4 Notification5 Approval |
IV. Create a Communication Requirements Matrix c. The last step of the Plan of Action is to assist HGC in creating a communication requirements matrix. This is a vital part of removing the problem of conflict within HGC and internal fighting over projects. This document will help define the process and procedures involved with communicating project information throughout the company. The plan will be the link between the process of managing the project information and distributing the information to the appropriate stakeholders in a timely manner. It will not communicate the actual project information itself; it only generates the procedures for the project manager or team members a) to follow, b) to gather and c) to create the project information ( Wiley Publishing, Inc., 2008).